Train Dispatcher
3 Railroad Simulator
What are
the differences between Train Dispatcher 3 and Train Dispatcher
2?
The following is a brief list
of some of the new features of Train Dispatcher 3:
- The number of platforms,
signal, switches, and blocks have been greatly increased. There
can be up to 100 platforms, 1,000 switches, 1,000 signals, and
2,000 blocks.
- Simulations can run for multiple
days up to 90. (TB3 territory files only).
- Routes can be cleared by
designating an entrance and an exit signal (Union routing).
- Routes can be stacked. Users
can specify up to 5 stacked routes per signal that will automatically
be cleared for the next train, after the previous route has been
completed or canceled.
- Trains can be given permission
to proceed past a red signal.
- Trains can be merged or split
into two trains.
- The user can request a train
to stop anywhere on the territory.
- Trains can be reversed at
any location in a block and in blocks that are used to enter
or exit the territory.
- Helpers may be required in
order for some train types to move through some blocks. (TB3
territory files only).
- Trains scheduled to arrive
on the territory can be easily displayed by clicking on an entrance/exit
location.
- Trains scheduled to stop
at a platform can be easily displayed by clicking on a block
that contains the platform.
- The user may be required
to give permission before trains can enter the territory at designated
locations. (TB3 territory files only).
- Crews can expire because
their time on duty has exceeded the 12-hour limit.
- The user can call crews and
specify where the crew exchange will occur for a given train.
- Block permits and slow orders
can be scheduled for different days of the week.
- The user must grant permission
before a block permit can go into effect.
- Some entrance/exit locations
can be designated as yard entry locations, and the user can specify
how often trains can enter the yard (leave the territory). (TB3
territory files only).
- Slow orders can be made permanent.
- Diamonds (at grade crossings)
are supported. (TB3 territory files only).
- Diamonds used as part of
a junction with a foreign railroad can specify how often a train
on the foreign railroad with be cleared over the diamond. (TB3
territory files only).
- Diamonds can be set up for
automatic signaling which allows conflicting routes to be cleared
over the diamond at the same time. The first train that hits
the approach block to the diamond gets the route. (TB3 territory
files only).
- Trains can be scheduled to
perform local work in designated blocks. (TB3 territory files
only).
- Signals can fail and require
a maintainer to fix.
- When switches fail, the user
can specify that a train crew can manually throw the switch.
- Train OSs are recorded and
a train graph can be displayed. (TB3 territory files only).
- A simulation can be recorded
and later played back.
- Train schedules, block permits,
and slow orders can be changed in Train Dispatcher 3.
- Trains can develop problems
(such as a broken hose).
- Locomotives can develop problems
that degrade the performance of the train.